#include "RenderingSys/Camera.h"

namespace GCRE {
	namespace Rendering {

		CCamera::CCamera()
		{

		}

		CCamera::CCamera( const CCamera& c )
		{

		}

		CCamera::~CCamera()
		{

		}

		CCamera& CCamera::operator=( const CCamera& c )
		{

			return *this;
		}

		void CCamera::CalcViewMatrix()
		{

		}

	}
}
